Ian Cheng : Emissaries

I went to MoMA PS1 to see Ian Cheng : Emissaries. Emissaries is Ian Cheng’s first US museum solo presentation. This was a live simulation works using a video game which was very interesting.

There was a 10-foor-tall projection on the wall “Positioning viewers as observers who can follow the lives of specific characters as they interact within the simulated worlds and each other in an ever-changing environment.” The exhibition was collaborated with Twitch; the world’s leading video platform and community for gamers. This exhibition was popular for gamers because the exhibition made viewers to feel that they are in the video game world. When I first saw the Emissaries, I was very confusing because I am not a gamer. However, when I stayed in front of the screen and watched few minutes, I felt like I am at the inside of the screen. The video game wasn’t video game that we familiar so it didn’t look like a video game but it made viewers to involve the screen. There were lots of characters talking each other and it felt like I am one of the character. The one thing that left a lot to be desired was character’s conversation. There was a dialogue which was not English. Since the language was video game language it was difficult to understand character’s dialogue. It would be much better if the viewers could understand the dialogue. However, the dialogue was not a big problem. There was a background sound that made more realistic. I felt like I am at the screen because of the realistic sound. The one thing I really liked about the screen was that the simulation works using a video game made the viewers to involve with the simulation. Some screen showed very closer to the characters so it made me like I am next to these characters. Some screen showed flying scene with the point of view so it made the viewers flying. Just watching the screen didn’t make the viewers to involve the screen because of the video game scene. However, Ian Cheng used lot of different simulations so it made the viewers to involve with the screen easily. Even though, I couldn’t understand dialogue from the screen, I was able to involve with the screen because of the simulation and the background sound.

I really liked this exhibition because I have never seen exhibition like this before. Also, it was really interesting that video game can become an art. I learned that the viewers can understand and the viewers can involve to the screen with only the visual.

Ian Cheng : Emissaries