Marta Minujín’s MINUCODE

I previously went to M0MA to view Shigeko Kubota’s Liquid Reality. While I was roaming around searching for the exhibit I came across Marta Minujín’s MINUCODE. I was interested instantly but was too invested in the search for what I came to view that I made note of the interesting piece and went on my way. I have since came back to MoMA with the purpose of returning to the interesting room I had walked through with out fully taking the art in.

The room was fairly empty and most of those who walked in stayed for a few moments and then went about their lives. I stood in the center of the room and was surrounded by moving images from a series of recordings of a cocktail party of some sort. Vintage dinner jackets and small moments of human gestures filled the walls around me. It felt almost as if I had crashed the party and just came to eavesdrop. I then began to slowly walk around the room closer to the images projected onto the four walls. I wondered why these people where there. What they were talking about? Were these co-workers? Was it a high school reunion? I then tried to focus on just one wall, timing out when the camera would cut and repeat again. I couldn’t maintain my focus and found myself having to scan each wall to find some kind of moment that stood out. Because of the low volume and overlapping pieces of sound I became more and more interested on the little gestures that these people were making. I wondered how aware they where of the presence of the camera. They didn’t seem to be acting unnaturally or putting on some kind of performance. I then read about the piece and the artist.

The name of the piece was a combination of the artists name, Minujín, and the word code. The relevance being the intent to view specific human social codes. Minujín conducted a series of four cocktails parties in 1968 where she invited people who specialized in fields of art, fashion, business and politics. She invited them through newspaper advertisements and received over a thousand replies. She then made a questionnaire to categorize those who replied by their interests and profession. Once she created the guest list she hosted four parties over the course of four consecutive nights. Once the footage was complete she then invited those who attended the parties to come and view the footage. She screened the footage for them in hopes that they would observe themselves “backwards”, to watch their own behaviors and social interactions. Part of the inspiration came from Minujín’s interest in Marshall McLuhan’s theories of mass media. His thought was that society is far more effected by the quality’s of the mediums used in media, then the actual content being consumed. I’m not entirely sure how this theory translates to the piece MINUCODE, but I enjoyed it all the same.   

Marta Minujín’s MINUCODE

Liquid Reality exhibit @MoMA

This week I went to MoMA on 53rd st. to experience the Liquid Reality exhibit created by Shigeko Kubota. Having never been to the museum before I found myself searching for the exhibit for quite some time. This was actually great for me because I got a chance to view tons of other interesting work before finally arriving to Kubota’s exhibit, which was located at gallery 414. I didn’t know much about the artist or her work other than a brief description of her style on the  MoMA website. I did know that the galleries description along with the title of Liquid Reality sounded strange and appealing to me. The description noted the artist’s work to revolve around concepts of technology, nature, time and light. While this was all pretty vague to me, I was pleasantly surprised when I viewed the work and found it to be intriguing, playful, pleasing to the eye and contain a quality of interactivity. 

It was very clear from viewing the work that the artist was fascinated with video and how it could be manipulated, interpreted and heightened through the use of reflective materials as well as natural elements.  The first piece that I noticed was a series of obtuse video screens, suspended in colored glass, propped up perpendicular to a rectangular pool of water. The piece seemed to be making use of so many things at once: the light from the ever-changing distorted screens, the transparency of the glass and the outside environment, the shimmers of colored Reflection off the pool of water, and the sharp green glow that bounced off of the liquid that projected onto the floor of the exhibit. 

This was followed by a piece that consisted of flat, black, chromed sculpture on the ground. Above it was a suspended, space-aged orb with a small video monitor playing under it reflecting off of the black sculpture. The Kubrick-esque orb swung from a rope of wires, constantly distorting the image reflected from the chrome structure. When I finally placed myself in a good position to view the moving image, I realized that the video was of me looking down searching for it.  

There was a piece that appeared to be a wooden pyramid with the tip missing. As I approached the piece I noticed kids and other museum attendants struggling to peer over at the opening of the pyramid to snap an iPhone picture. When I got as close as humanly possible too the piece (literally touching it) I saw that inside this pyramid was a kaleidoscopic array of mirrors and colored light. It then became clear that the purpose intended was for the viewer to have to lean over the piece in order to view what was inside. 

The overall experience was thought provoking, but still very fun in a traditional sense. I got the feeling that the artist wanted a certain reaction from the viewer that strayed from the run of the mill, scratch your chin and and raise one eyebrow. The viewer was meant to discover ideas and different levels of reality being expressed through the process of the viewing the art. 

Liquid Reality exhibit @MoMA